Monday, February 2, 2026

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# The Most Practical Software Estimation Rules of Thumb


*Extracted from Hacker News discussion on "How I Estimate Work as a Staff Software Engineer" (143 comments)*


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## 1. The "Multiply by Pi" Rule *(Most frequently cited)*


Multiply your initial estimate by **π (3.14)**. This comes from Alistair Cockburn and was mentioned by multiple commenters as having an "almost magical" corrective effect.


> *"The old guys in the 80's and 90's would say kiddingly multiply your original estimate by pi"* — shoknawe


**Variant:** One commenter's mentor said: *"Make the estimate in great detail. Then multiply by 2. Then double that number."* (Effectively 4x)


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## 2. The "Bump the Unit" Rule


Take your estimate and move to the next human time unit:


- A few days → **a week**

- A week → **a month**  

- A month → **a year**

- A year → **a decade or never**


> *"It's wildly pessimistic but not as inaccurate as I'd like."* — dcminter


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## 3. The "Orders of Magnitude" Method *(Highly practical)*


Don't estimate precise numbers. Instead, answer these questions:


- Is it going to take more than **2 hours**?

- More than **2 days**?

- More than **2 weeks**?

- More than **2 months**?

- More than **2 years**?


If the estimate is too wide, break it into smaller chunks. If you can't break it down, decide if it's worth gathering more information—or scrap the project.


> *"If you can answer these questions, you can estimate using a confidence interval."* — xn


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## 4. The "Two Days or Less" Threshold


Gather the team. For each task, on the count of three, everyone gives thumbs up (can ship in ≤2 days) or thumbs down.


If it's thumbs down, **break it down further** until you have thumbs-up tasks.


> *"It generally implied if we collectively thought a task would take more than two days to ship, it may require breaking down."* — hosainnet


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## 5. Invert the Process: Start with the Deadline


Don't ask "how long will this take?" — **find out the time budget first**, then work backwards to determine what scope is achievable.


> *"Someone already has a time constraint. There's already a deadline. Always. Find out what it is and work backwards."* — fogzen


> *"Instead of asking for an estimate, why don't they say: we have until date X, what can we do?"* — etamponi


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## 6. Estimate in Work Hours, Then Track


The only meaningful unit is **actual work hours**. And critically: **follow up on every estimate** to improve calibration.


> *"My team had several months when we were within ±10% in the aggregate"* — tuna74


> *"If you don't close the loop, if you don't keep track of what you estimated vs. how long it took, how are your estimates going to get better? They aren't."* — AnimalMuppet


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## 7. The 2x Rule (for Experienced Teams)


Simply **double your initial coding estimate** to account for non-coding work (planning, testing, integration, communication).


> *"As a rule of thumb, 1.5x or 2x your raw coding time estimate"* — cited from Vadim Kravcenko


**For inexperienced teams:** Use **3x**.


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## 8. Ballpark First, Details Later


Counterintuitively, rough ballpark estimates are often **more accurate** than detailed work breakdowns, because breakdowns miss unknowns.


> *"I find that ballpark estimates are often more accurate than estimates based on work breakdowns"* — fallinditch


One commenter described abandoning a year's worth of detailed Gantt charts, getting a developer's gut estimate of "2 months," adjusting to 14 weeks—and it took exactly 14 weeks.


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## 9. The Tracer Bullet Approach


Before estimating a large project, build a quick **end-to-end proof of concept** that touches all the tricky parts. This surfaces unknowns early and makes subsequent estimates much more tractable.


> *"Making estimates then becomes quite a bit more tractable"* — cube2222


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## 10. Present Options, Not Points


Never give a single number. Return with **multiple plans at different risk levels**:


- **Plan A:** Aggressive timeline if X, Y, Z all go right

- **Plan B:** Safer approach with tradeoffs

- **Plan C:** Requires external help


> *"I never come back with a flat 'two weeks' figure. I come back with a range of possibilities, each with their own risks."* — original article


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## The Meta-Rule (Most Important)


### Scope is flexible. Dates are not.


The real skill isn't predicting how long things take—it's negotiating scope to fit the available time. Features can always be cut, simplified, or phased.


> *"Scope is always flexible. The feature or commitment is just a name and a date in people's heads. Nobody but engineers actually care about requirements. Adjust scope to fit the date, everyone is happy."* — fogzen


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## Quick Reference Summary


| Rule | Multiplier/Method |

|------|-------------------|

| Pi Rule | Initial estimate × 3.14 |

| Double-Double | Detailed estimate × 2 × 2 |

| Bump the Unit | Days → Weeks → Months → Years |

| 2x Rule | Coding time × 2 (or 3x for new teams) |

| Orders of Magnitude | >2hrs? >2days? >2wks? >2mos? |

| Two Days Threshold | If >2 days, break it down |


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## Key Insights from the Discussion


### Why Estimation is Hard


1. **Unknown unknowns dominate** — The work you can't predict always takes 90% of the time

2. **Estimates are political tools** — They're used by management to negotiate resources, not to plan engineering work

3. **Precision ≠ Accuracy** — Detailed breakdowns often miss more than gut estimates


### What Actually Works


1. **Track your estimates** — Close the feedback loop to improve over time

2. **Start with constraints** — Find out the real deadline before estimating

3. **Pad scope, not time** — Having features you can cut gives you execution-time flexibility

4. **Communicate early** — Surface problems as soon as you see them, not at the deadline


### The Uncomfortable Truth


> *"It is not possible to accurately estimate software work. Software projects spend most of their time grappling with unknown problems, which by definition can't be estimated in advance."* — Sean Goedecke (original article)


But this doesn't mean you shouldn't estimate—it means you should estimate **differently**: focus on unknowns, present ranges, and negotiate scope rather than pretending you can predict the future.


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*Source: https://news.ycombinator.com/item?id=46742389*


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